GPS is used during play
When location permission is enabled, latitude, longitude, accuracy, and timestamps are sent to the Fugitive game server for live gameplay.
Legal
This policy explains what information is handled by Fugitive Player, the player-facing iOS and browser client for the Fugitive live team game.
Effective Date: July 29, 2026
Last updated: August 18, 2026
When location permission is enabled, latitude, longitude, accuracy, and timestamps are sent to the Fugitive game server for live gameplay.
The camera is used only when you open the QR scanner. Frames are decoded on the device and are not uploaded as photos or video.
Fugitive Player does not sell personal data and does not use player data for advertising, resale, profiling, or cross-app tracking.
Fugitive Player is a standalone player client that connects to the existing Fugitive backend at
https://fugitive.joeyvt.org and wss://fugitive.joeyvt.org/ws. The client is used
to join a live team game, receive game state, scan QR codes, report location during gameplay, complete tasks,
sync offline actions, view team progress, and control or view recap features when available.
Fugitive Player collects only information needed to operate the live game and keep player state in sync.
Location is used for game mechanics such as map display, arrival verification, route progress, and live game coordination. Location is requested only when the player client is in use and the device/browser grants permission. Some game modes may require location to complete stops.
The camera is used to scan team join codes and location check-in codes. The QR scanner reads frames on the device and sends only the decoded code value or resulting gameplay action to the server. Fugitive Player does not intentionally upload, store, or share camera photos or video.
If you choose to use the Fugitive Player Support chat, the messages you enter are processed to generate a response from the locally hosted support assistant. Support chat messages are not stored as a chat transcript by the application. Do not enter join codes, exact location, contact details, or other sensitive information.
Fugitive Player uses browser or webview storage for the player token, cached game state, offline action queue, launch markers, and recap-related local state. This allows the app to reconnect, work during spotty network coverage, and sync progress once the connection returns.
Task images and videos may load from the Fugitive server under /game-media/... or from connected
media infrastructure used by the game. Loading that media creates normal network requests.
Fugitive Player does not sell or rent personal information.
Player and team data is kept for as long as needed to operate the active game, review game progress, secure the service, and maintain the backend. The server's player leave action deletes the current player record from the Fugitive backend. Game administrators can also remove players or purge game/team data as part of game operations.
Leaving a team removes the active player token from the client. Cached game state and queued offline actions may remain in browser or app storage until the user clears the site's data, clears the app/webview data, or the app is reinstalled. To request deletion of associated server data, contact the email address below.
Fugitive Player is not directed to children under 13. If the game is used in a youth, classroom, church, or group setting, the organizer is responsible for obtaining any required parent or guardian consent and for supervising participation.
Fugitive Player uses HTTPS/WSS connections for the configured production backend. Access to player routes uses a player token, and player-reachable text is length-limited and sanitized in the application. No system is 100% secure, but reasonable technical and operational measures are used to protect the service.
This policy may be updated from time to time. The effective date above will be changed when material updates are published.
For help with joining a game, QR scanning, camera or location permissions, or basic privacy questions, use the Fugitive Player Support chat. For a formal privacy request, contact Joey VT LLC at [email protected].