Create Game
Jet Lag Hide + Seek
Shared account-backed room codes, websocket state sync, and a real OpenStreetMap board that can recover your live room after refreshes, disconnects, and server restarts.
Mission Snapshot
No room connected
Connect to the server, create a room, and the board will switch from local prototype to synced game state.
Create Game
Create or join
Rooms attach to your site account. Create or join here, then resume from your account center or this page whenever you come back.
Live rooms
Public room board
Public rooms update live and do not require a password. Private rooms stay off the board.
Identity
Your session
Host Controls
Room setup
Timer
Live round control
Round timing will appear here once a room is connected and the host opens round setup.
Hider Step
Start the real hide clock when you are fully hidden
Travel and setup are off the clock. Tap this only after you are in your actual hiding spot and ready for question timing to begin.
People
Participants
Map
Live board
Share your location to place your player on the map.
Questions
Question desk
Seekers send built-in questions from here. Hiders receive the pending question on their page and send the answer back from the same room state.
The pending question appears here for the hider. Text answers are computed by the server; photo answers are uploaded here and then sent to the seekers.
Hand
Hider deck
Hand state is private to the hider. Questions now award server-dealt draw piles here, and the hider chooses which revealed cards to keep.
Log
Room activity
Reference
Fast lookup
Size presets
- Photo answers: 10 min
- Move timer: 15 min
- Thermometer distances: 1, 5 km
- Photo answers: 10 min
- Move timer: 30 min
- Thermometer distances: 1, 5, 15 km
- Photo answers: 20 min
- Move timer: 3 hrs
- Thermometer distances: 1, 5, 15, 75 km
Question categories
Photo prompts by size
All sizes
- Any building visible from the transit station
- Widest street
- Tree
- Tallest structure in sightline
- You (selfie)
- The sky
Medium + large
- Tallest building visible from the transit station
- Grocery store aisle
- Place of worship
- Train platform
- 2 buildings
- Trace nearest street/path
- Restaurant interior
- Park
Large only
- 1 km of streets traced
- Tallest mountain visible from the transit station
- Biggest body of water in the zone
- 5 buildings
Round checkpoints
- Endgame triggerSeekers must be inside the hiding zone and off transit before endgame starts.
- Found conditionSeekers need to be within 2 meters and actually spot the hider.
- Repeat mathSecond ask means repeat the category reward twice separately, not one doubled mega-draw.
- Hand pressureDefault hand limit is 6. If a draw would overflow it, play or discard down before resolving.
- Move powerupMove pauses the clock and clears the hand, but it cannot be played once endgame has started.
- Photo timingPhoto answers get 10 minutes in small or medium and 20 minutes in large.